The game aims to flesh out its side characters The team didn’t discuss the game’s most beloved Easter egg, but after the livestream, it feels safe to say there’s always Peng.
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Dead Space became an extremely lore-heavy series across three main games and a host of tie-in media, and the Dead Space remake sounds like it will spend more time acknowledging that lore than changing it. That can apparently be done subtly through the environment, but some additions might be “a bit more,” says Campos-Oriola. We want to have more ties with what came after, whether it’s the books, whether it’s the anime, whether it’s Dead Space 2, we want to put the original in a better way inside that broader universe.” “The things we want to enrich in terms of story or narrative, it’s really about the bigger universe of Dead Space. “We are not going to change the foundation of the story, because that story is really iconic,” said creative director Roman Campos-Oriola. Motive and EA previously hinted that they’d build out Dead Space’s story, and today, they gave more specifics about what that might mean. Was it nice to hear Motive’s developers emphatically repeat that promise today? Obviously. There are no microtransactionsĭid we already know EA isn’t bringing the widely hated microtransactions of Dead Space 3 into the Dead Space remake? Yes.
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But adding free motion is a pretty natural tweak for the remake. The levels are designed around jumping, and it’s weirdly satisfying to bounce from wall to wall.
Like Dead Space’s original weapons, its zero-G controls arguably get an unfairly bad rap. The livestream’s generally scant in-game footage confirmed one substantial change: Dead Space’s remake will let you float in zero gravity (like you can in the game’s sequels), rather than having to leap between surfaces with your boots otherwise anchored to the “ground.” (If you go through the original game and especially the sequel with just the plasma cutter, you’re legitimately missing out.) But the remake is clearly putting effort into meaningfully rebuilding them. It’s got more variety in how a given weapon affects a given necromorph.ĭead Space’s weapons were already more varied than they sometimes get credit for. It’s got weak points that feel more organic than the original game’s big glowing joints. The new system includes limbs whose flesh gets stripped off as you shoot them, helping you gauge how much damage you’ve done. The livestream featured some very early renderings of the game’s necromorphs, and they seem affected by weapons in more detailed and convincing (these are still space knife zombies getting shot with plasma, so I won’t say “realistic”) ways. Dismemberment is going to be more complicatedĪs my Polygon colleague Joshua Rivera details, simulated limb severing technology has advanced substantially since 2008. The second rule presumably exists to let him swear while stomping boxes. EA also clarified that apparently Isaac will follow the same rules for speaking as a polite Victorian child. Wright’s return makes the Dead Space remake sound more like a retroactive continuation of the original series, not a total reimagining of the franchise. Today, Wright appeared on EA’s livestream to confirm that he’s coming back for the remake, too. The original Dead Space starred engineer Isaac Clarke as a silent protagonist, but in the games since then, he’s been distinctively voiced by actor Gunner Wright. Isaac Clarke will talk, and he’s getting a familiar voice actor (We still don’t have a release date.) It confirmed a few things that will set the new game apart - but won’t necessarily transform it. Motive held a livestreamed Twitch session with members of the studio’s creative team, showing off extremely early footage demonstrating how the gameplay and level design could work. Now, the Dead Space remake’s developers have helped fill in some of the gaps. But it was still hard to gauge what the remake was supposed to accomplish - since compared to remakes of ’90s games like System Shock, where designers are updating limited graphics and unfamiliar control schemes, Dead Space still feels eminently playable today. Would the company be completely rebooting the beloved space horror series? Or would it be more like a remaster that upgraded the original’s 13-year-old graphics for the Xbox Series X, PlayStation 5, and modern PCs? Star Wars: Squadrons studio EA Motive offered a little bit more detail in interviews. When EA announced it was remaking Dead Space, it wasn’t really clear what “remake” meant.